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	<title>This is not a blog &#187; feedback</title>
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	<link>http://thisisnotablog.dk</link>
	<description>A blog about User Experience</description>
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		<title>Feedback on the iPhone</title>
		<link>http://thisisnotablog.dk/feedback-on-the-iphone/</link>
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		<pubDate>Mon, 12 May 2008 20:27:21 +0000</pubDate>
		<dc:creator>Jens Lund Møller</dc:creator>
				<category><![CDATA[User experience]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[iPhone]]></category>

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		<description><![CDATA[In this post &#8220;User experience factor 1: state glue&#8221; Martijn van Welie descripes the feedback you get from the iPhone when you delete a mail.
I think Martijn van Welie is right on spot when stating that the iPhones feedback &#8220;leads to a very satisfying experience&#8221;.
it&#8217;s particular important with tactile feedback from a device when there [...]]]></description>
			<content:encoded><![CDATA[<p>In this post &#8220;<a href="http://www.welie.com/thoughts/?p=13">User experience factor 1: state glue</a>&#8221; Martijn van Welie descripes the feedback you get from the iPhone when you delete a mail.</p>
<p>I think Martijn van Welie is right on spot when stating that the iPhones feedback &#8220;leads to a very satisfying experience&#8221;.</p>
<p>it&#8217;s particular important with tactile feedback from a device when there is no physical feedback like haptic feedback. On the iPhone it is well done with small &#8220;movie clips&#8221;.</p>
<p>The user needs to know that something is happening and what it is that is happening when interacting with a device in order to be able to know if the action was the expected one.</p>
<p>The iPhone does it in a way that makes you do it just for fun, show it to your friends or write a interesting post about it. I myself is being found guilty on all counts.</p>
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